Friday 28 October 2011

Mappa Mundi Animatic Version 3

4 comments:

  1. Hey Lev - this is absolutely your most controlled animatic yet - and that first scene with the grass and the flag and the SFX of the crows really pulls me in. But - I still lose track of what's actually happening after the horse and rider fade out, and then we go through those gates and then go through them again. My only help to you at this stage is simply to admit when I'm not following your meaning anymore, and the narrative floats away from me after the huntsman vanishes... anything more you can do to help your audience out?

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  2. Hi Phil It's ok I'm aware that the ending was still 'and then and then etc and deferentially needs some fine tuning'. Will be moving into Maya next week to (finally) get around to doing what you suggested by simply just 'making things' etc. Plus Alan also agreed that it'd help me understand space better using the idea he gave me which could push it further.

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  3. http://wwwdelivery.superstock.com/WI/223/1443/PreviewComp/SuperStock_1443-829.jpg

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  4. http://www.howardmodels.com/0-topographic/contour-model/topo1/topo1.jpg

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